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Game Analytics Solution

Data-Driven Decisions,
Smarter Game Growth

ThinkingData is a game-specialized data analysis platform used by 4,000+ game companies globally.From log collection to visualization and AI prediction, we provide an All-in-One data solution.

Why ThinkingData?

The standard for game data analysis

Traditional analysis tools are difficult and slow. ThinkingData allows anyone within the organization to easily access data and find insights instantly.

4,000+Games Integrated
No.1Game Analytics Share
Platform Visual

QGames' ThinkingData Consulting

We don''t just sell the tool; we help you utilize data 'properly'.

Initial Setup & Taxonomy
Building the Data Foundation

We design optimal log taxonomy tailored to the game genre.

  • Log Design: Event/Property definition tailored to game logic
  • SDK Integration Support: Developer guide & issue troubleshooting
  • Data Validation: Verification of log intergrity and consistency

Dashboard Construction
Visualizing Key Metrics

We configure essential dashboards required for operation.

  • Core KPI: Real-time monitoring of DAU, Retention, Revenue
  • LiveOps: Dashboards for checking event/update efficiency
  • Funnel Analysis: Detailed analysis of user churn points

Deep Dive Analysis
In-depth Insights

We analyze data together to solve business problems.

  • User Segmentation: Analyzing behavioral patterns by group
  • Economy Balance: Diagnosing goods production/consumption flow
  • Action Plan: Proposing improvement measures based on data

Key Features

Powerful features specialized for games.

Retention Analysis

Detailed retention tracking by N-day, login

Funnel Analysis

Identifying churn sections and causes

LTV & Revenue

User value (LTV) and sales prediction

SQL Report

Complex data extraction via SQL support

Success Cases

Proven results through data analysis.

Retention Improvement

Casual Game 'Project C'

ProblemRetention dropped sharply after the tutorial.
Analysis Identified that stage 5 difficulty was too high via Funnel analysis.
Action Adjusted difficulty balance and provided item rewards.
D1 Retention +15% Increased
Revenue Increase

MMORPG 'Project M'

ProblemPurchase conversion rate of new users was low.
Analysis Discovered that the first purchase package exposure timing was late.
Action Changed the special offer exposure point to level 10.
First Purchase Rate (PU) 2.5x Increased

Integration Process

From contract to utilization, we support the entire process.

Consulting

Requirements Analysis

Log Design

Designing Taxonomy

Integration

SDK & Data Validation

Dashboard

Visualization Setup

Training

Usage Training

Ready to Level Up Your Project?

The final puzzle for a successful project, QGames will fit it for you.We propose customized solutions essential for your business.Consult with an expert right now.

Tel

02-6959-0320

Office

1103-201, Songpa-daero, Songpa-gu, Seoul, Republic of Korea