Project storiesGame QA

Real-time Interactive Game 'Project B'

Sync errors between users due to web socket latency

Example project
Services
Game QA
Project focus
Sync errors between users due to web socket latency
Project scope
Game QA
01 / CHALLENGE

The challenge

Sync errors between users due to web socket latency

Project focus

Sync errors between users due to web socket latency

The solution

Latency testing by network environment and sync logic verification

02 / SOLUTION

The solution

Latency testing by network environment and sync logic verification

  1. 01

    Project focus

    Sync errors between users due to web socket latency

  2. 02

    The solution

    Latency testing by network environment and sync logic verification

03 / RESULTS

Results in numbers

Example project

Synchronization error rate

Before8.4%
After0.2%

Average response time

Before350ms
After80ms
MetricDataContext
Sync Error8.4% → 0.2%Minimized Error
Response Time350ms → 80msImproved Speed
Retention (D-1)25% → 42%Defended Churn

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